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There is a line in the OpenMW 0.51.0 scripting changelog that reads, in plain terms: passing a thrust attack to actor controls no longer breaks the game. The OpenMW team shipped the fix as part of a larger update that landed this week, timed, according to the official release announcement, to Morrowind's 24th anniversary.
For anyone not deep in Morrowind's modding history: OpenMW is an open-source engine reimplementation of The Elder Scrolls III, built from scratch to run Morrowind on modern hardware without the original engine's structural limitations. Version 0.51.0 is out now for all supported operating systems.
The headliner addition is custom magic effects through the scripting API. Modders can now create magic effects via Lua, which means large-scale projects like Tamriel Rebuilt and Project Tamriel can implement spells that go beyond the original engine's hard-coded effect list, that is not a small thing for a mod ecosystem that has been working around that ceiling for years. The update also introduces a new Load context to the Lua API: Load scripts run once immediately after content files are loaded and expose those records as mutable data, letting modders inject and modify game data at startup rather than at runtime.
The enchantment system also got a meaningful expansion. Non-player actors can now use enchantments even if they cannot equip items, which the release video narrator Gitshiver described as making hostile creatures significantly more dangerous in practice. Custom spells and enchantments can now be created both through the Load context and at runtime, per the official release notes.
Other Fixes
Beyond the scripting work, the update resolves a range of Lua-related crashes and fixes gamepad menu navigation issues that crept in with version 0.50.0. The OpenMW content editor now supports terrain vertex painting. BC6H and BC7 compressed DDS texture support is in. The installation wizard is better at finding existing Morrowind installs without you pointing it there manually. DSO Gaming notes that sunlight direction can now feed into post-processing effects, and camera projection offset is configurable through Lua, which is what you need for techniques like temporal anti-aliasing.
One save-format note worth flagging: as the OpenMW team confirmed, existing 0.50.0 saves will load in 0.51.0, but saves created in 0.51.0 cannot be loaded in any older release. Keep a backup before updating if you are mid-playthrough. The release is free and available now from the OpenMW downloads page.
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